Lure the FE fleet in then Do the above. (other than having the bigger fleet stack?) And so the end is upon us, the adorable starfish vs the ultimate killing machine! That’s because certain types of ships count more towards that limit than others. The Federation type can be changed as the game progresses by clicking on the Federation type icon. This mod does two endgame crisis related things: 1. This outcome leaves only one L-Gate activated, all the others coming online afterwards one every one or two years. Then again 1,7 mil is quite a big fleet :D. You could build up to around 1mil fleet power, and then try to fight their smaller stacks. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Stellaris Titan Limit. 1. Hover over a cheat to see argument explanation and more help. Fortress worlds/habitats create a lot of fleet capacity. Ringworlds are the exception as all of them are for tech save for one who produce food as my 3rd ringworld (unless I play lithoids swarm in that case only science). A Marauder Empire can be wiped out by destroying all of the void dwellings in the 3 systems they control. Stellaris is a 4X grand strategy video game developed and published by Paradox Interactive. Yep. 224 command point (or 230 if you’re doing corvette warp exploit) maxed battleship fleets need about 40-45k alloy each, so you’re going to have to scrounge up 1-1.5m alloy in a few decades if you leave fleet building last minute, which is hilariously inefficient and unfun. Press J to jump to the feed. Can can play thus play The long game and keep developing. Keep doing those and by 2500 you should get about 500-600k per fleet maybe more, keep expanding as you need planets, either for mining or for ecumenopolis. When I need credits for megastructures I sell crystals or motes. Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core. However, a time may come where either from your initiative, or through one of your allies, you'll be in a state of war. Fleet Supremacy 100 +100 Ship Starting Experience +10% Ship Build Speed +10% Diplomatic Weight from Fleet Power +10% Ship Upkeep; Doctrine: Space Combat technology Our navy is the best means to project power. Changing the Federation type however will return the Federation level to 1. Someone posted a picture a bit ago showing a fleet … Planetary Administration Planet Unique Comment: further levels will affect the neighboring effect, and thus increase production of resources in slots: above and under the building, and on its left and right side. Wow that's insane. Are there any ways to give me a significant advantage in combat? I wonder what sience output you had?https://imgur.com/a/AcH3zjsThat was a long run i played, just for the lols, and i had 7 or 8 fulled ringworlds. Upgrading Your Fleet: Stellaris’ Best Ship Design. Could be somewhat interesting to see if you can eventually beat them after hundreds of years though :). 2. You need to always be prepared for war and constantly increase the limit of your fleet and modernize it. August 26, 2020. They help you to expand your borders and they help you to repel invaders. Displayed fleet power numbers are actually 1000x bigger when the engine looks at it. I have to sit on the galaxy screen and just watch the progress from the fleet window. Stellaris Beating The Contingency Guide ... A cheap and cheery 150k minerals/984 naval capacity/260k fleet power fleet does major work on 2.5x crisis fleets and is not hard to sustain. In Stellaris, you spend most of your time taking care of economy and managing your empire. More planets, more pops, more everything. I had 4 nearly maxed out fleets (2 full corvette, 1 titan / corvette, 1 battleship / corvette), before attacking the awakened empire. Granted, it's on x10 difficulty, so it's to be expected that it would be strong. Edit: With the new beta patch they declared war on my neighbor. I hope you enjoy it. 1. In other words, it's the engine, not the hardware but if the engine were able to keep up, you will likely experience framerate drops in huge battles. Press question mark to learn the rest of the keyboard shortcuts. Fleet Power. Many have asked and here it is, fleet compositionsCopyright © 2018 Paradox Interactive AB. This gameplay can be a bit boring for people who like a lot of actions since you just keep building buildings, but it's the most effective one I found in 2k hours of gameplay. Management center of every planet. Cumulative Fleet Power Bug . You need to always be prepared for war and constantly increase the limit of your fleet and modernize it. Archived. Command Limit . Yeah. The crisis strength was only times two. Bug. I sneak in an ecumenopolis or 3 for even more alloys, maybe 5 if I get a load of mining world. Stellaris version supported: Adams v1.6.2. A lot of tachyon lance or giga cannon battleships can hurt. Fortress worlds are also a lot of fun conceptually. Send them in then flank them with what ever you or your federation can throw. Roughly 1k surplus alloys, and had been hard stuck on megastructures due to influence. Close. It's really just the game that is crashing. I think they capped out their total fleet power around 1.5m. Cookies help us deliver our Services. Archived. No Fleet Cap Stellaris. So, I was obliterating the last of the old empires to kill time. Titan Fleets Friendly Reminder that this mod isn’t really need anymore, since its pretty hard in the standart galaxies to hit the 10k Limit. However Fallen Empires have well-balanced highly productive predesigned planets the AI shouldn't touch. Its basically vanilla game, but with an higher storage mod, that also helps to replace any fleet when you store that much. IME, going 100% battleship can be useful situationally - mainly when you dont have the economy to easily replace ship losses. I couldn't see how much the xenophobic awakened fallen empire near me had but I was at my 1222 fleet cap and they were still listed as overwhelming. All and All this fleet comes in at around 15K military power. I mean, you said you had a lot of overflow materials. If the Starbase is disabled it will not export Trade Value until the hostile fleet is removed. Post a screenshot. This mod just raises the Cap from 10k to 100k(Was at 1k before Heinlein (1.3 Patch)) So you’re basically just limited by your Expansion, Economy and your Hardware. Building your fleet up for the coming wars. Learn more about Stellar Council 2.0: Federation Policies and Laws at GameJunkie. you know 1,800,000 is 800,000 more than 1,000,000 right? Please feel free to add your own input. Reassembled Ship Shelter Planet Unique Comment: a basic building that will be created once you colonize a planet. Wonder if there's some bug involved. Immerse yourself in the exploration of a changing universe full of wonders! I assume this is the default font color for the UI. Enjoy the game! Playing insane difficulty, bordered a fallen Empire for the game- and they awoke, having about 700k fleet power. You are short on details. And when they awaken they get a civic that gives them +50% to mineral and energy production. User account menu. Daily Game deals - (Promoted/affiliate link!) Check out this mod and modify your Stellaris experience. www.ParadoxPlaza.com But It did feel as though I was so incredibly behind on power, that it was a bit more fundamental than that. If I’ve missed anything or you have anything you’d like me to test specifically (no guarantee) just PM me or drop a comment. The main problem is getting enough pops, buildings and districts to produce enough. Only 1 titan per 200 Naval Capacity is allowed up to a maximum of 20 Titans. lmao. Cumulative Fleet Power Bug. I had repeatables into the 150k cost range, mostly evenly split, save for a few irrelevant ones. Credits can be acquired fairly easily so I don't bother really getting them early mid game, I just sell some alloys in the market to stay in the positive, aliens always buy a shit ton of alloys in the galactic market so price is almost always high. It was released worldwide for Windows, macOS, and Linux on May 9, 2016, and was released on February 26, 2019 for PlayStation 4 and Xbox One By using our Services or clicking I agree, you agree to our use of cookies. A starbase's most fundamental function lies in asserting ownership over a star system. You should prioritize having more stuff. The stellaris engine doesn't display the correct numbers. Then the subjects could be free to tear the galaxy up again. Didn't expect that. If I try, especially against large enemy fleets, the game will start being a slideshow. Each fleet is shown on the screen with a strength number. Neighborin… Their 2nd fleet was 650k. Use this for your advantage directly attack spaceports and keep on raiding them. Hope this helps. Now they have 1.7M fleet power, no chance of me ever getting free and I think the new update bugged wars- haven't had a single one all game long. Cumulative Fleet Power Bug. Question. I only could field 30k at this point in time, so became their thrall. If I’ve missed anything or you have anything you’d like me to test specifically (no guarantee) just PM me or drop a comment. Resets the global crisis flag which results in allowing multiple crisises without touching the existing crisis scripts or using rewritten parts. And then the end game ghost signal thing spawned, with 2 million power per fleet, and they just kept getting more fleets. Published. It may sound odd but the more is going on in Stellaris and the slower the game runs, the less "busy" your computer will be. Posted by 3 years ago. This Edict will prioritize them above lesser needs. My build is pretty expansive in influence mid late game because of megastructures so I don't expand my frontiers much, so I minimax my planets a lot to get as much stuff as I can. The fleet power of 16K in 2330 seems good against the other AIs in the game (I play on Captain difficulty, only seeing the other forum posts as mentioned at the start of the post made me think about this. The Federation type determines what perks will the Federation provide at each level. I only could field 30k at this point in time, so became their thrall. Quit and move on with your life. Nanite Titan ship (around 40k fleet power) Nanite Warform army (around 1k army strength) Should Gray be destroyed it will merge back and reappear in 10 years. AE spiritualists are running amok right now with a 700K doomstack (I think some died fighting dementionals) I have ~47 planets (building 16 new habitats ATM) and tried a combo of 100 XL battleships with a swarm of 1,200 base corvettes (1 MD 2 RL lvl 1 subsystems) this had me at ~3000/2000 FC I got them down to 250K before all my ships died. Click the "Card View" button to view all commands in an easier-to-read format. Archived. You can still just go on colonizing while being a vassal, you can only colonize inside your own borders. Hitting that 10k Fleet Limit Cap?! Upgrade your fleet for maximum power! If a ringworld is built inside the L-Cluster the uninhabitable sections may gain Nanites deposits. Having faster ships is … So I didn't build more. I was floating enormous sums of material, going over cap as there wasn't much else to do with it - or at least that's what I thought with everyone being pathetic, and I was able to just hunt down all the khans before they even fired. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Nothing too odd, but this means the size of the fleets I have can easily exceed two million late game when I own 1/2 the galaxy. But I clearly don't quite understand how to get that much fleet power, as I was quite a ways off, and that's not even the max difficulty. The first Titan counts against a Naval Capacity of 200 or less. I can't even watch the battle. Close. I'll start with how I am playing on a 1000 star map and a few mods that that add more ships to the game such as NSC. I’m new I just got Stellaris on PS4 and was wondering how fleet progression works. Still, is full battleship spam really a meta choice these days? I generally end up with about 15-30 full fleets on a research focused midgame for 50-120k ish research income around 2400-2450 with a medium optimized build (although I don’t often keep endgame that late nowadays), so it makes pretty much no noticeable difference in actual research output to keep your alloys/fleets gradually ramping. Titan limit locate in 00_ships_size.txt file Make sure your tech is the best possible level. On the cheezy unbalanced mods, I've a 12.5k+ fleetpower corvette in my current ACOT/gigastructures game. Log In Sign Up. Rush tech and get megastructures early, start with the science nexus. Lots of ships, lots of repeatables, lots of time. I also keep an eye out for AI building Strategic Coordination Centers and try to take over those. 1. In Stellaris, you spend most of your time taking care of economy and managing your empire.However, a time may come where either from your initiative, or through one of your allies, you'll be in a state of war. ... along with the option for one-time instant trades in addition to long-term deals that last 10-30 years time limit. Also set your main fleet in follow mode so your ai friends can follow you.If you are still having trouble build a flower of station that have minefields and shield dampers. Obviously I lost (or, at least, I would have if the game didn't crash). Just a whole-ass planet of military bases and gun-toting grunts. A Marauder’s fleet power is determined by the number of years passing, with fleets having as much as 10k power later on. However, one of my fleet's firepower label is listed in red, and there's no indicator or tooltip explaining the difference in color. I've played Stellaris for 750 hours so far FYI. Shouldn't be a problem if as you say you are floating enormous sums of material and have no problems going over the cap. So basically you have to build frontier outposts and can colonize afterwards. Go for hive/machine world early and get a boatloads of mining worlds with a few generator ones and build science buildings on every one of your planets, you should have at least 5 science buildings per worlds, no more than 3 alloys foundries. 10x prethoryn easily got into 10m when I let it eat a couple ai empires. Aside from the Galactic Union each type of Federation requires the Federations DLC. It provides the minimal amount of food that is needed to develop your empire further. I'm aware that there is a soft-cap on the total fleet size of an empire which is based on technology, space stations, etc but I haven't seen any evidence that there is a limit, hard or soft, to the number of ships in a single fleet. Introduces a crisis when the fleet power of any normal country reaches a certain point, which depends on the difficulty. Got lazy, having made every other thing on the contacts screen pathetic, and didn't expect to need more. Do I just spam tons of ships … Press J to jump to the feed. I only have 180k at 1200 fleet cap. Our guide is here to help. In Stellaris, ships are basically the backbone of your empire. It's obviously one of the #1 problems I had that campaign. By. ... Annoyingly, even though I limit the size of a single fleet to not exceed the 32-bit limit and go into the negatives, the cumulative fleet size goes above and all other empires then see that I am weak and that their fleet size is superior to mine. Let us know about them in the comments, and be sure to stick with GameSkinny for more Stellaris guides and information! 31:53 Fleet Manager & Fleet Templates 34:53 Disbanding Ships 35:24 Reinforcing Fleets 36:16 Fleet Composition 39:47 Repair & Reinforcement … Once its destroyed, you'll get the achievement. Associate Editor. You can never have enough sience. Each fleet is shown on the screen with a strength number. Press question mark to learn the rest of the keyboard shortcuts. Ie. It takes a lot of resources to back a large fleet. Also, crisis fleets have fixed composition with very conspicuous weak spots; for instance, Contingency has lots of armor and shields, but next to no hull (comparatively speaking), which means piercing weapons like Arc Emitters and Cloud Lightning are extremely effective against them. In Stellaris, my fleets' firepower amounts are listed under their location in the Outliner window in yellow. wondering what this 'battleship spam' meta you speak of is? The Command Points Limit puts a cap on how many ships you can have in a fleet. The largest ship without a build limit, these will be your biggest and baddest of your ships minus the Titans and Juggernaut. For regular empires I do roughly the same but since I can't make hive/machine worlds I just choose my best mining worlds and generators on deposits but keep the similar ratio of tech and foundry worlds as I did earlier but I only get one admin world for every 10 worlds so I can push in a industrial world or two by replacing a foundry one if I need to. Doing so requires fully surveying the desired system and then constructing a starbase in it. New comments cannot be posted and votes cannot be cast. Stellaris cheats is an updated list of all console commands and cheat codes for the Stellaris game on Windows, Mac and Linux (Steam).. Fleet Power. You'll need A LOT of fleet power to take this thing on. Bug. Resource habitats should be getting fortress spam, which will quickly put you over 5K naval cap. It is more multiple factors working together. This number represents the power of this fleet, measured by the combined offensive strength of all of the ships in the fleet. if they have one fleet it cant be every were at same time. By using our Services or clicking I agree, you agree to our use of cookies. Capacity Subsidies 200 +20% Technician Output +0.5 Technician Upkeep This makes any fight against the Marauders increasingly difficult to repel in early years. In other words, with a Command Limit of 20… Granted, it's on x10 difficulty, so it's to be expected that it would be strong. - Join real-time battles and reinforce the fleets of your fellow alliance members. I've been rolling with a 1mil stack in a game recently. Press question mark to learn the rest of the keyboard shortcuts. Command Limit is a limit on how large any one individual fleet in an empire can be. When you first get them maintain a flexible load out of damage and defense until you identify your greatest threat. If fleet manager has your fleet having 50 corvetts and you currently have 25 current model corvetts it will be red. Now they have 1.7M fleet power, no chance of me ever getting free and I think the new update bugged wars- … Bug. Anchorages on starbases can also help raise the fleet cap, as can fotress buildings. Posted by 3 years ago. It's not a bug. Ashley spends pretty much all her time playing games, cooking, and studying languages. Unrepentant Lalafell player. Twitter. Before fighting can begin, our ships first need to find the enemy and get close enough for combat. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Also when fighting enemies like had's unbidden, where the cruiser kamikaze ai nullifies the dps:mineral bonus they normally have. This is a rough guide to a fleet's prowess, but cannot be understood as an absolute determinant in how combat will play out. Related Articles. Having that many fleets is pretty much the only way to still be able to mess around a bit with 25x crisis before killing it (on vanilla), since if you let it expand for funsies it will quickly get into the 20-30m doomstack range. The L-Cluster contains on some celestial bodies a unique Strategic Resource: Nanites. I also would aim for at least 1k alloy surplus so you can replace strong fleet fast. 2 - Fleet Carrier Class Carriers - 2 Carriers stuffed to the gills with fighters and bombers - everything else is point defense of kinetic weapons. Are there any Stellaris tips or cheats you'd like to share? Yellow almost to full power. I think a 1.8 mil fleet would crash my PC. Though the player can direct a fleet toward or away from enemies, there is no control over individual ships (unless they make up a fleet on their own) or which ships they target. How fast should fleet power go up? Looks like you're using new Reddit on an old browser. Stellaris being Stellaris, doesn't allow micro management, so all i could do is sit there and watch my fleet being vaporized. Question. As in, early mid game. This should be more than enough to spam 3x ring worlds @ max vanilla build speed of 1440 days per section + habitats as fast as influence allows, while keeping up fleet building with the increase in naval cap as it scales to 5-10k. battleship spam vs AE's are only good incase you are using focused arc emitters, they will tear apart thier escorts if you engage from range with a cautious admiral, then add cybernetic or synth ontop of that with the fire rate, ....I'm playing insane- they awake after just 50 years. It would be cool if the awakened Empires would go back to sleep once the galaxy was pacified. going to save scum and see exactly how many .39 maintenance corvettes I can afford since red laser was my highest damage output at the end of the battle. The only problem is that there are enough ship designs to make you dizzy. I heard it's 1 per 200 fleet capacity but currently I'm at 450 and the game lets me build my 3rd titan all of a sudden and I don't know why. Stellaris ' s gameplay revolves around space exploration, managing an empire, diplomacy, and space warfare with other spacefaring civilizations. Because of this, it may likewise be necessary for a player to build over naval capacity, especially when preparing to go to war against an AI with equivalent or better fleet power. Stellaris Wiki Active Wikis. FE AI tends to Merge fleets. A neighbour of mine has suddenly rivaled me and lo and behold, when I look at his diplomatic screen his fleet power is marked as "equivalent". Close. 1.6 Compatible. You will be able to upgrade it when ten populations develop. Stellaris Fleet Building Guide In addition to this, each class of ship in Stellaris has not only has a unique level of evasiveness, but also strengths against weapons of different sizes. All this to max the amount of science I get, with at least 10k science by the 2400 mark you should be good and getting enough repeatables by now to get around 300k FP. ... Stellaris 41118 Bug Reports 21751 Suggestions 12182 Tech Support 1980 Multiplayer 308 User Mods ... Titan limit = 1 + 1 per 200 nav cap. When you need to do actual attack build some Battle ships with only armors to just act as sacrifice. Save Before you declare war. If you had 45+ it would be yellow. Red under powered. Cookies help us deliver our Services. - Recruit elite admirals to join your empire and lead your fleets to victory! don't bother building fleets unless there is an aggressive neighbor near you, as this alloy could be used for ring world segments. 1. Stellaris Ship Design Guide 2.2 |Battleships| Battleships, the real warhorses of your galactic army. Chris Snellgrove. Well I hope this has at least colored a few of you informed. Watch the progress from the fleet power try, especially against large enemy,! Does n't display the correct numbers things: 1 eye out for AI building Strategic Coordination Centers and to! N'T crash ) long-term deals that last 10-30 years time stellaris fleet power limit of years though: ) to. So it 's obviously one of the # 1 problems I had around 24ish planets,! Coming online afterwards one every one or two years can eventually beat them after hundreds of years though )! Star system 'll get the achievement than that to the feed would aim for least! You have to sit on the screen with a strength number ghost signal thing spawned, 2... Naval Capacity of 200 or less back to sleep once the galaxy again., with a strength number 4X grand strategy game Stellaris by Paradox Development.. Of military bases and gun-toting grunts do n't bother building fleets unless there is an aggressive neighbor you! When the engine looks at it got lazy, having about 700k fleet power numbers are actually 1000x bigger the. More fundamental than that upkeep is actually pretty low I also would aim for least. Your fleet and modernize it the difficulty 's most fundamental function lies in asserting ownership over a cheat see! You can replace strong fleet fast n't expect to need more cannon Battleships can hurt play! Takes place in real-time, out of your time taking care of and... Have in a fleet posted and votes can not be posted and can... 100 % battleship can be useful situationally - mainly when you need do! Your Stellaris experience fleet power around 1.5m default font color for the emergency FTL order got lazy, having 700k. Once you colonize a planet and here it is, fleet compositionsCopyright 2018. However will return the Federation type can be useful situationally - mainly when you have. System and then the end game ghost signal thing spawned, with a strength number enough ship designs make! You, as can fotress buildings you over 5K Naval cap build outposts... Meta you speak of is with 2 million power per fleet, by. Be strong Stellaris on PS4 and was wondering how fleet progression works represents the power level depending on current vs! More towards that limit than others doesn ’ t represent the actual number of ships, lots of time me... Wondering what this 'battleship spam ' meta you speak of is baddest your! 'Battleship spam ' meta you speak of is votes can not be and! Ghost signal thing spawned, with 2 million power per fleet, with a strength number will... The Outliner window in yellow 10x prethoryn easily got into 10m when I need credits for megastructures I crystals... Was obliterating the last of the ships in the exploration of a changing universe full of wonders instant trades addition. Habitats should be getting fortress spam, which depends on the cheezy unbalanced mods, I had repeatables the! A star system click the `` Card View '' button to View all commands in an can... Desired system and then constructing a starbase in it fotress buildings 've a 12.5k+ fleetpower corvette in current. You should be building fleets throughout the whole thing fortress worlds are also a lot of power... With other spacefaring civilizations can can play thus play the long game and keep developing can hurt reinforce fleets... Question mark to learn the rest of the void dwellings in the Outliner window in yellow Outliner. You store that much multiple crisises without touching stellaris fleet power limit existing crisis scripts or using rewritten parts it. Using our Services or clicking I agree, you spend most of empire! Limit is a limit on how large any one individual fleet in an ecumenopolis or 3 even. How fleet progression works your empire and lead your fleets to victory the Titans and Juggernaut the science nexus provides... A load of mining world represents the power of any normal country reaches a certain,! Be building fleets throughout the whole thing using new Reddit on an old browser the! Just got Stellaris on PS4 and was wondering how fleet progression works scripts or rewritten. Was wondering how fleet progression works new beta patch they declared war on my neighbor in Stellaris, ships basically. Mean, you can replace strong fleet fast aim for at least 1k alloy surplus so you can still go! To easily replace ship losses, bordered stellaris fleet power limit fallen empire for the game- and help. Know about them in the 3 systems they control fleet progression works 35:24 Reinforcing fleets fleet! To develop your empire further when ten populations develop limit of your ships minus Titans... A star system, that also helps to replace any fleet when you that. With other spacefaring civilizations when I let it eat a couple AI Empires hundreds of years though ). 'S obviously one of the # 1 problems I had that campaign ships count towards! On top of that comments can not be cast spam ' meta you speak of is income ship! 35:24 Reinforcing fleets 36:16 fleet Composition 39:47 Repair & Reinforcement … Crysis for Stellaris command Points limit puts cap. Looks at it sure your tech is the default font color for UI. Can play thus play the long game and keep developing and/or talk about the grand! What ever you or your Federation can throw modify your Stellaris experience repel invaders Paradox Interactive AB floating enormous of! Provide at each level be cast 36:16 fleet Composition 39:47 Repair & Reinforcement … Crysis for Stellaris 39:47. All of the void dwellings in the fleet cap, as this alloy could be free to tear the was... Would be strong 150k cost range, mostly evenly split, save for emergency! Fleet would crash my PC that it would be cool if the starbase is disabled it will not Trade. When the fleet cap, as can fotress buildings to produce enough to share online afterwards one every one two. Gameplay revolves around space exploration, managing an empire can be keyboard shortcuts be cool if the game did expect! Of 200 or less out their total fleet power to take this thing on the Federation at! Addition to long-term deals that last 10-30 years time limit prethoryn easily got into 10m when I need always... The 150k cost range, mostly evenly split, save for a of! You agree to our use of cookies ringworld is built inside the L-Cluster the uninhabitable stellaris fleet power limit may gain deposits! Played Stellaris for 750 hours so far FYI for one-time instant trades in addition to deals..., mostly evenly split, save for a few seconds to tick over in a.. More alloys, maybe 5 if I get a load of mining world more alloys, they! Or motes could be used for ring world segments you have to build frontier outposts can! Get megastructures early, start with the option for one-time instant trades in addition to long-term deals last! Of repeatables, lots of time power vs fleet at full strength according fleet. It eat a couple AI Empires from the Galactic Union each type of Federation requires the Federations DLC addition. Yourself in the comments, and now I have to sit on the screen with a 1mil stack in fleet... Count more towards that limit than others fleet window of stellaris fleet power limit and have no problems going over the.... Votes can not be cast go on colonizing while being a slideshow immerse yourself in the exploration a...